

After re-naming the node, adjust as you see fit to hit the ironsights properly.

But this is a very simple way to add sighting nodes to old Fallout 3 weapons that don't have them. All you have to do is simply re-name this by clicking the "Transform" options and going to "Edit" and where it has the name box put in "#SightingNode" You have to put that exact name, otherwise it won't work. You now notice the new branch has the wrong name, even though it adds the correct node. After doing this, open whatever weapon you are trying to add ISA to, and right click the very first branch at the top, then select Block-> Paste Branch.

Simply enough if you open a vanilla weapon in NIFSkope you'll see the little branch that says "#SightingNode" all you have to do is right click-> Copy Branch. These nodes tell the game where to begin aiming with ISA. Put simply, all the vanilla weapons have that old weapons do not, are sighting nodes. NifSkope - you need to be slightly familiar with how to use it. There is no need to download a seperate file now. FOSE users get extra functionality New update includes umpa's dances. Includes: Fallout 3 animation by Umpa, Some Poses, Object Poses, Action Poses and Pair Poses. It is meant for all the modders or anyone out there who uses NifSkope and is having trouble getting ISA onto old Fallout 3 weapons, after putting them into New Vegas. Adds a weapon to the game which causes NPCs or player character to dance or pose. This is going to be very short and simple.
